I wouldn’t have disputed a short chuckle after that line if the developers wanted to go all the way with the Dark Souls inspirations, but the fact that he doesn’t is a sign that this game, despite its entirely absurd premise and devotion to another popular action game, is taking itself very seriously. “Finally we meet, son,” the monocled man says in a wizened voice. In it, we saw Pinocchio totally-not-Bloodborne his way through Paris to find his creator, Geppetto. Lies of P got a substantial trailer (opens in new tab) during Gamescom’s Opening Night Live stream. I think everyone at Round8 Studio loves Bloodborne a lot, and are doing admirable work to make more Bloodborne happen. Now try to tell me Lies of P is a game made by people who simply like Bloodborne. You can wind-up a heavy attack (not sure about visceral attacks though).Items glow on the ground, and the animation for collecting those too.That healing vial animation that looks very familiar.When you die, text covers the screen as everything else fades to black.Dark, dense levels filled with abandoned carts.Lanky Victorian Belle Époque enemies with bed hair.The whole health, stamina, and item interface.Here’s a list of things that were clearly inspired by Bloodborne in that video: It’s not a bad way to find a way to make Bloodborne for PC I just think the developers should be a little more honest about it. It’s Bloodborne set in the 19th century and you play as Pinocchio for some reason. The game is a third-person action horror game where you slice lanky lads and shoot a gun from your left hand. The new 12 minute gameplay video from IGN (opens in new tab) makes me skeptical of that quote. Last year, publisher Neowiz told Kotaku (opens in new tab) that making a game that’s extremely Bloodborne “definitely wasn’t intentional,” and that FromSoftware’s games are purely inspirational to the team at Roung8 Studio. There are animations and UI elements that are probably not actually stolen from FromSoftware’s Bloodborne, but they are ridiculously similar. Lies of P is so Soulslike that it crosses the border of inspiration into replication. When Pinocchio dodge-rolled out of an attack and crushed a vial to heal himself, I knew what was going on.
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