![]() You will win a lot of useless and/or undervalued prize cars (which are mostly unsellable and can only be won once), the prize money gained even in Endurance races is. Like other racing games that include this feature, to make sure players can actually experience these in races that are only several minutes long, these elements can happen at an accelerated rate, meaning a player could potentially deal with daylight, dusk, and nightfall in a span of a few laps. ![]() Acceptable Breaks from Reality: 7 introduces a new dynamic weather and lighting system where the forecast or time of day can change during a race.The game has been challenged by Microsoft's Forza series of games, which use the same basic formula but adds in custom paint jobs (until Sport came along), car damage and (in the Horizon series) open worlds, at the (initial) expense of a huge car list. While not a full-on simulation (as it lacked car damage in earlier titles among other things), the handling model of the game is definitely at the realism end of the spectrum, the game's subtitle being 'The Real Driving Simulator'. The player must earn the right to compete in harder races by passing license tests that teach proper racing techniques, such as using racing lines and late braking. Each game has a large selection of cars for the player to purchase, from second-hand classics to cutting-edge modern cars and sometimes beyond, into concept car territory. The games are known for their high production value and visual fidelity. A long-running driving game franchise by Polyphony Digital on Sony consoles, starting on the PlayStation in 1997.
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